Innovation Lab (Draft Course Idea with Isaac)
EDPA 4xxx – Innovation Lab
(Class should be cross listed so that it can fulfill a requirement for most CEHD students)
Credit Hours: 1
Number of Students: 5 to 10
Course Grading: Pass or Fail (No A through F)
(Alfonso Sintjago and Isaac Bolger)
Course Description:
Prerequisite: None
This course will serve as a space where CEHD students will be able to expand on their innovative ideas by collaborating with other students within the school of education. They will develop projects of their interest and contribute to other project being developed by their peers. While students are currently learning about a wide number of innovative ideas taking place within the field of education, there are few opportunities for students to go beyond the textbook and develop projects that can impact the local and global community during their studies at the University of Minnesota. Having a very capable, highly educated and self-motivated group of students, this laboratory could serve as an empowering space, where individuals could learn to develop, collaborate on, and implement innovative projects transforming and improving society.…
ICGC-COMPTON INTERNATIONAL FELLOWSHIP (Application 2011)
ICGC-COMPTON INTERNATIONAL FELLOWSHIP (Application 2011)
January 18, 2011
As a PhD student within the Comparative and International Development Education program, I am interested in exploring and researching the concept of dependency, development, technology and inequality. Having met other ICGC-Compton fellows during my first year at the University of Minnesota, I found myself to have a strong relationship with several of these students and would be very interested in being part of this learning community. I have a strong interest and an affinity with Latin America, and it is my goal to spend my professional career working in the region. “A man’s feet must be planted in his country, but his eyes should survey the world.” George Santayana. During my time at the University of Minnesota, I hope to learn the skills and obtain the knowledge to help steer Latin America or a developing country to a more equitable and inclusive future.…
Adoption and Implementation of the iPad (Draft Survey)
Adoption and Implementation of the iPad (Draft Survey)
January 7, 2010
The purpose of this study is to investigate factors that relate to the adoption or nonadoption of the iPad by PsTL faculty.
Research question
How do organizational characteristics and perceptions of the iPad’s attributes relate to the adoption and implementation of the iPad?
Models
- Rogers’ (1995) Diffusion of Innovation
- Davis’ (1971) AVICTORY model for organizational change
Dependent variable
Whether or not faculty are classified as an Adopter or Nonadopter.
Adopters are those individuals who either intend to implement the iPad into courses, or those who already have implemented the iPad. Nonadopters included faculty who have heard of the iPad and are in the process of gathering more information and those who do not intend to implement the iPad.
Independent variables:
- Perceptions of an innovation’s attributes (Rogers, 1995)
- Organizational characteristics (Davis, 1971)
Survey
The purpose of this study is to learn how faculty make decisions about implementing innovations in their courses.…
Thinking of A CEHD Innovation Lab
University of Minnesota – Rochester –> Center for Learning Innovation (CLI)
http://www.r.umn.edu/research/cli/
Thinking of A CEHD Innovation Lab
December, 29, 2010
INNOVATION STUDIES CERTIFICATE
http://cce.umn.edu/Innovation-Studies-Certificate/index.html
Education Innovation Laboratory (EdLabs) – Harvard
http://www.iq.harvard.edu/programs/education_innovation_laboratory_edlabs
Student Run – A space where students will be able to cooperate and collaborate on education projects with a future oriented perspective. By being part of an innovation lab students will be able to share ideas and discuss what they consider to be most relevant to the future of education. Topics such as invisible learning, gamification of education, open education resources, the achievement gap, and the growing impact of online education will be discussed by the members of the innovation lab. To insure that projects will expand away from the drawing board, project will be monitored and regularly discussed.
The lab hopes to bring students together from a wide range of fields. Other universities across the country have established innovation labs but unlike other labs in the country, our initiative hopes to be student run and student centered.…
Research Questions, Sources, Timeline
December, 19, 2010
Research Questions:
How will OER influence the inclusion of local voices in the educational curriculum of developing countries?
How will the growth of online education affect access to education in developing countries, in particular South America?
How will the growing ability for individuals to generate their own videos and other electronic forms of media and the increasing availability of high quality OERs affect traditional higher education?
What are the ways in which mobile technology will impact education (K-12, Higher, Vocational, Formal, and Informal)?
Will the growing use of the internet and the growing access to mobile technology impact the way in which remittances are sent to third world countries? Will the links from migrants with their country of origin continue to strengthen?
Will the increasing use of technology transform the transfer of knowledge, the brain drain, and led to the rise of technological transfer and knowledge remittances?
Sources:
(These are books in my short reading list.…
Future of Ed Games – Part III
A Video Game Learning Curriculum
December 18, 2010
Video Game Design Course:
– Students will develop a character (including time projections of who they want the character to be 5/10/20/50 years into the future and how will the character get there). Students will develop both realistic and imaginative characters.
– Students will develop a number of characters throughout the school year as well as continuously adding information to their particular characters which will then be compiled into a database. Characters can be related and linked through family or social relations.
– Students will research the different professions they would like their character to work in, and what constitutes their regular daily schedule. Students will be encouraged to find information about particular professions through different types of media and sources.
– Students will discuss the positive and negative aspects of their characters, as well as compare and contrast their realistic to their imaginative characters.…
The Future of Ed Games (Part II)
World of Warcraft (WoW) / Runescape / and Minecraft – Unlimited Education Possibilities
World of Warcraft, or WoW, is without contest the most used and best known MMORPG currently available. World of Warcraft has over 11 million active accounts, most of which are located in the United States, with a strong following in Asia and Europe. Despite being developed 6 years ago, the game continues to grow and evolve. On December 7, 2010, the WoW changed once again with the release of Cataclysm, a new expansion pack. Since its beginnings, World of Warcraft has captivated hundreds of thousands of youth through its extensive and interactive world. Unlike other games, WoW is constantly changing and providing players with new and exciting experiences (McKenna, Gardner, & Myers, 2010). In World of Warcraft individuals create characters on a server which has close to 20,000 players and help characters within their faction to succeed (Nardi & Harris, 2006).…
Future of Ed Games (Part I)
The Future of Education in the Dominican Republic
December 18, 2010
The Future of Education – The Volatile Nature of Change and the Growing Impact of Technologies
Moving into the 21st Century it will be important for countries to prepare for a more flexible work place and economy. No longer will individuals retain the same job for their whole careers, but in society 3.0, as “knowmads,” will work for different bosses, changing jobs on a regular basis (Moravec, 2010). In an increasingly complex and volatile market place, children must be educated for an innovation, rather than an industrial, society. Learning is becoming ever more often invisible and personalized while modern media increasingly plays a greater role in extending the reach of the ivory tower (Katz, 2008; Cobo, 2010). Through the growth of OER and by freeing up data, information will reach a greater segment of the population (Downes, 2007; Berners-Lee, 2009; Rosling, 2007).…
The Future of Education in the Dominican Republic
The Future of Education in the Dominican Republic
December 17, 2010
The Future of Education – The Volatile Nature of Change and the Growing Impact of Technologies
Moving into the 21st Century it will be important for countries to prepare for a more flexible work place and economy. No longer will individuals retain the same job for their whole careers, but in society 3.0, as “knowmads,” will work for different bosses, changing jobs on a regular basis (Moravec, 2010). In an increasingly complex and volatile market place, children must be educated for an innovation, rather than an industrial, society. Learning is becoming ever more often invisible and personalized while modern media increasingly plays a greater role in extending the reach of the ivory tower (Katz, 2008; Cobo, 2010). Through the growth of OER and by freeing up data, information will reach a greater segment of the population (Downes, 2007; Berners-Lee, 2009; Rosling, 2007).
Focal Institution: The Dominican Telecommunication Institute (INDOTEL)
Final Paper – Focal Institution: The Dominican Telecommunication Institute (INDOTEL)
December 15, 2010
“We see the future full of hope because we know what we have to do throughout this decade ahead of us: prepare ambitious action plans to ensure compliance with the Millennium Development Goals (MDGs) and learn to use the ICTs as the leading mechanisms to achieve them” (Cedeño de Fernandez, 2005).
The Dominican Republic (D.R.), a Latin American country with 10.1 million citizens, and a per capita GNI of 4,510 dollars has increasingly promoted Information Communication Technologies (ICT) as a way in which to increase economic production, improve the quality of the education system, and strengthen communications with Dominican emigrants (World Bank, 2010; Ferguson, 2003; Sachs, 2005). ICT not only affects education, but also has a strong impact on government efficiency, accountability and transparency (e-government) as well as business efficiency through increased communication (e-commerce) (Kirkman et al, 2002).